![]() ![]() Yes it’s a basically a walking sim with added talking sections, but to dismiss it for this is to widely miss the mark. It plays like a 2d cross between Everybody’s Gone To The Rapture and a Telltale game. Things quickly take a turn for the spooky when Alex tunes her portable radio into an odd frequency and apparently opens communications with another dimension. Telling the story of teenager Alex, and her four friends, who set out to spend a night drinking and shooting the breeze on an abandoned island. Oxenfree continues this trend of excellence in storytelling and adds a dash of spooky mystery as well. Something the indie scene has excelled in is telling a good story, and tackling issues not generally found in the bigger budget releases. This is something which Oxenfree reminded me of, both as the childhood coming of age story, and the portable radio your carry throughout the game. In reality what this allowed me to do was to tune the TV into just the right frequency to allow me to play Metal Gear Solid, albeit in black and white. This was a secret adventure for me and felt all spooky and mysterious, like I was somehow playing the system. However what I did have was an old black and white telly with a proper analogue tuning dial. In order to play the game I needed to have a 60hrtz tv, something I didn’t own. ![]() Jin PS4 tagged indie / oxenfree / radio / spooky / story-driven by Stevenīack in the day I had a modded PS1, and an import copy of Metal Gear Solid. ![]()
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